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Jayson Young's avatar

At the risk of sounding like Cheech and/or Chong, Final Fantasy doesn't even mean anything anymore, man. Up until FFX, you had a relatively coherent idea of what to expect from a game slapped with the label "Final Fantasy," give or take a few intentional departures from series standards. But now? They've slapped that label on so many games and animes and cup ramens that it no longer signifies anything dependable. That's the big difference between Final Fantasy and Dragon Quest. FFVI through X will always hold a special place in my heart, and the hours I've spent (wasted) on Theatrhythm testify to that. But the series has lost me. A sumptuous pixelart tribute to the past might rope me back in, though.

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Mikhail Skoptsov's avatar

Yeah, modern development cycles are a huge problem as are the ever-growing technical specs of consoles. Like, the PS1 and PS2 were in some ways ideal consoles for JRPGs and open world titles like GTA as they allowed developers to make titles of huge scope within a short period of typically 1-2 years. For comparison, it took Rockstar 8 years to make RDR2, which is perhaps the only game of theirs in recent memory that truly rivals San Andreas in terms of scope and density.

I wish the FF7 remake series was more low-res and could come out regularly every 2-3 years, so we could get it in one console generation.

Also, FF9 is my favorite of the 3 or 4 classic FF games I've played. God, I love FF7 Classic but the character class system that made everyone unique in combat made FF9 the better work overall.

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