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Jul 12, 2023Liked by radicaledward

It's such a great game, easily one of my most played during the past year

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Ah, and here I thought I was alone in coming to Root so late!

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I've played a lot of Root. It's great. In my experience, the big threat has always been The Vagabond popping off with relative impunity.

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Yep, absolutely. Especially when she gets a thirst for blood!

The Vagabond is tricky, because the best way to sideline her is to just batter her off the map relatively early on. But that's also sort of cruel, because the Vagabond is so weak and incapable of earning points at that stage of the game that it feels like stealing candy from a toddler and then kicking them over as well.

But, yeah, if you're not careful, they have a good shot at winning any game, no matter the disposition of the board.

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It's a brilliant piece of design that you get nothing for harming them.

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It really is, especially because of how tightly designed the game is. Wasting a turn to attack the Vagabond may unravel all your plans! But leaving the Vagabond alone may cause you to lose!

I love the table talk that often arises during a game.

"Listen, if you don't attack the Eyrie here and if you don't attack the Eyrie here in the following turn, we're all gonna lose."

"But then you'll win!"

"Listen, we NEED to stop the Eyrie!"

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deletedJul 11, 2023Liked by radicaledward
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Good luck!

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